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Plate carrier system where the carrier must be equipped first
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Two plate types:
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armor_plate_lightgives+25armor -
armor_plate_heavygives+50armor
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Up to 2 plate slots per equipped carrier
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Progress bar + animation when:
- equipping carrier
- inserting plates
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Persistent loadout saving (carrier equipped state + loaded plates)
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Plate handling rules:
- plates are only consumed on successful insert
- removing a plate returns the corresponding plate item
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Inventory integration flow:
- use carrier item to equip
- carrier context
Infobutton opens carrier menu - menu supports equip/insert/remove actions
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Built-in sound effects for equip/insert/remove actions
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Configurable/disable-able sounds via
config.lua(Config.Sounds) -
Optional debug/admin commands:
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/carrier_off(when debug commands are enabled) -
armor_give [id] [carrier|light|heavy] [amount]
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Client exports for integration with custom inventory systems:
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UsePlateCarrier -
UseLightPlate -
UseHeavyPlate -
RemovePlateCarrier
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Included armor icon assets
https://discord.gg/QBDqbpm9ca
video in discord
Armor system